The Master and Margarita
Literary Devices
Repetition
Returning to the same word, phrase, or construction, at the start of verses or of successive sentences (anaphora) or throughout the text, to give rhythm, emphasis, or insistence.
Irony
Saying one thing while wanting another to be understood, often the opposite. The true meaning is left to the reader or listener.
Satire
Criticism of people, customs, or institutions through ridicule, exaggeration, or irony.
Rhetorical question
A question asked without expecting an answer, because the answer is already implied, or because what matters is the doubt it exposes.
Hyperbole
Deliberate exaggeration, which no one takes literally, used to emphasize a feeling or situation.
Foreshadowing
A sign, saying, or image that anticipates, sometimes only to those who reread, something that will happen later in the work.
Parallelism
Sentences or verses following one another with the same construction, so that the reader compares what changes from one to the next.
Leitmotiv
Word, phrase, or image that returns several times throughout the work, tied to a character or an idea, and gains meaning with each return.
Personification
Giving a thing, an animal, or an abstract idea actions, feelings, or speech proper to a person.
Dramatic irony
The reader or audience knows something the character does not, so the character's words and deeds take on a meaning the character does not perceive.
Situational irony
What happens is the opposite of what was expected, or of what someone planned, in a way that reveals something about the characters or the work's world.
Story within a story
A story told, staged, or written inside the work itself, which mirrors or comments on the main story.
Comparison
Bringing two different things together with an explicit word, such as "like," "just as," or "seems." Unlike metaphor, the comparison leaves visible that there are two things.
Antithesis
Placing opposite ideas or words side by side, so that one illuminates the other by contrast.
Paradox
Statement that seems to contradict itself or common sense, but which, on reflection, reveals a truth.
Pun
Play on words that sound alike or on the several meanings of one word, to make a joke or to say two things at once.
Allusion
Brief reference, without explanation, to a person, a text, a myth, or a fact known outside the work, which carries with it the meaning of that other story.
Free indirect discourse
The narrator tells the story in the third person, but with the words, tone, and way of thinking of a character, without quotation marks or "he thought": the voice of the narrator and that of the character blend.
Intrusive narrator
The narrator interrupts the story to comment, judge, give an opinion, or speak directly to the reader.
Apostrophe
The speaker addresses someone absent or dead, a thing, a place, or an idea, as if they could hear.
Sensory imagery
Description that appeals to the senses (what is seen, heard, smelled, tasted, or touched) and makes the reader perceive the scene, not just understand it.
Euphemism
Saying softly, indirectly, or in disguise something harsh, ugly, or unmentionable.